robert.malzan

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  • May 5, 2025 at 11:59 am #1508

    That really looks huge! There is no normal way to change the size of the avatar, so I am guessing that maybe you wrote some code or at least have some logic programming which is responsible for that effect…? Can you tell me more about the project or send me your project (in a zip file)?

    Alternately, maybe the avatar isn’t so huge and the location is instead so tiny…?

    • This reply was modified 5 hours, 8 minutes ago by robert.malzan.
    May 5, 2025 at 11:48 am #1506

    Please send me the link to the product and I’ll check it out.

    April 30, 2025 at 3:43 pm #1498

    In general, questions regarding the shop should be directed to Neofitos Vlotomas (nvlotom@cellock.com) from Cellock. I also think it is only a matter of downloading your APK from the shop with instructions how to install it on your HMD.

    April 29, 2025 at 12:41 pm #1483

    Today we are preparing a release. I hope to check it tomorrow.

     

    April 25, 2025 at 3:26 pm #1481

    Did you export it in glb format? This is our “natural” format and will not be altered during import. Also, I get that sometimes too until I remember that the sunlight is very bright at the default setting, so the colors appear a bit washed out. You may want to play around with the sun settings (angle, color, and intensity) to get better results.

    April 25, 2025 at 3:21 pm #1480

    Great! Then please send me the file when you’re done coding

    April 25, 2025 at 3:20 pm #1479

    I enjoyed our meeting and look forward to our next chat 😉

    April 17, 2025 at 3:36 pm #1475

    Hi Nzc,

    I wasn’t aware  that you were planning to create an android app. That complicates matters. I’m afraid I can’t help you there. I don’t know how the player app and the tool set are supposed to be installed on the phone. The media is some data on a server? I think you’ll have to discuss this with your mentor. Sorry about that.

    April 16, 2025 at 12:08 pm #1472

    Now you can find all the available assemblies which you can use in the WB here.

    April 16, 2025 at 12:01 pm #1471

    I’m afraid your text was lost by the forum frontend. Please send me your problem description (and Player.log) to robert.malzan@nuromedia.com

    April 16, 2025 at 11:59 am #1470

    I believe we just discussed that in our bi-weekly meeting. Probably your explanation was somehow lost. But you can send me an email with all the details to robert.malzan@nuromedia.com

    April 16, 2025 at 11:58 am #1469

    Please always submit your Player.log file when something like that occurs. In case you are using your own scripts, You also might want to post that script here, then I might be able to fix the problem.

    April 14, 2025 at 11:05 am #1459

    I’m having trouble finding a 360° video for testing. Can you point me to a site where I might download such files or could you upload some of yours for me to use (testing only)? Currently, development was halted because I can’t find any videos.

    April 13, 2025 at 11:24 am #1458

    You POST a message like this

    
    private class LoginSendMessage
    {
    public string email;
    public string password;
    }
    

    or rather

    
    {
    "email": "your shop email address",
    "password": "your shop password"
    }
    

    (serialized as a JSON string) to "https://xr4ed.cellock.com/micro_auth/oauth/login". Then you should receive a JSON-encoded message like this

    
    private class ResponseData
    {
    public string accessToken;
    public string refreshToken;
    public UserData data;
    }
    

    or rather

    
    {
    "accessToken": "SOME STRING VALUE",
    "refreshToken": "another string value",
    "UserData": something else which you don't need
    }
    

    which you need to deserialize to get to the accessToken.

    Regarding the WebRequest node, you input a string (text node) "Content-Type: application/json" into the header input and the JSON file with your email and password into the Payload input, put the above mentioned URL into the text input field in the node to send the request.

    The result (a json-encoded) string comes out of the Value output in case of success. Then, you use a JSON node to extract the token which you then store into a signal variable. The string to extract the token from the json string in the JSON node is “.accessToken”.

    That should get you started.

    April 11, 2025 at 11:51 am #1455

    Hand tracking is now implemented in Release 0.2.2. You can download it now. The setup is as follows:

    In the hierarchy, you’ll find

    Hope this helps!

    Bob

Viewing 15 posts - 1 through 15 (of 99 total)