Pierre_InfinyTech3D
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September 23, 2025 at 12:33 pm #1865
Hello robert, i have some questions about the article
A bit of context :
I have a Unity build of my medical training app that I would like to publish on the marketplace.Problem :
I created a VRML file using the example provided in the article (thanks for that!).
At first, I was only able to use the VRML file to download the .exe file, not the entire build folder, which made the app unusable.To work around this, I tried using Enigma Virtual Box to package my data and the .exe into a single executable. This did create a single exe file and worked for my first scene but on the other side, it broke some parts of my build. For example:
Certain DLLs (lightweight versions of other apps I use for physics simulation) stopped working.
The app could no longer access the data folder properly.Question
Is there a way to configure the VRML file so that it downloads more than just the .exe? a VRML element that i don’t known? Or alternatively, is there a better approach to distribute a Unity build with all its dependencies intact?September 9, 2025 at 1:44 pm #1852Dear XR4ED team,
I have the exact same question as the one raised above. In my case, I already have a Unity project that I would like to build and publish on the Portal Hopper, so I am particularly interested in knowing whether there have been any updates or more detailed guidance on how to properly achieve this integration.
In addition, could you please confirm whether the technical meetings in September are still taking place? I still have the link from before, but I no longer receive any invitations.
Thank you very much in advance!
March 3, 2025 at 10:23 am #856Hi,
I’m interested in publishing a build version too, but I only have the empty template in my 2.0 version of the World Builder. Can you help me, where can I find the AR App Wizard that has the template ?
Thanks!
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