Publish Assets
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- This topic has 6 replies, 2 voices, and was last updated 3 weeks, 2 days ago by
robert.malzan.
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AnonymousAugust 8, 2025 at 8:14 am #1828
Hi everyone,
i’m andrea from IIPLE, we are ready to publish all our assets and projects for the community on the portal. We believe we understand how to publish entire scenes, but we need some help with publishing the assets themeselves. We’d like to publish each 3D model as a single, individual asset.
Can you help me?
thanx
andreaAugust 8, 2025 at 9:41 am #1829Sure. As the models are not created by the World Builder, the WB does not support an automatic upload. Instead, please go to the XR4ED shop directly, log in and upload your 3D assets there. The ‘native’ format of the WB is .glb, but it can also import other formats such as .fbx and .obj.
AnonymousAugust 8, 2025 at 7:09 pm #1830Thanks a lot, Robert. Just one more question: I visited the shop at this address https://xr4ed.cellock.com/product/, but I couldn’t find any option to upload our model. Could it be that I don’t have the right permissions?
August 11, 2025 at 3:11 pm #1831The link should read https://xr4ed.cellock.com/product/list there, in the top right-hand corner you should see “Add Product”. Sometimes this button is outside of your screen and you may have to scroll to the right to see it. If you don’t see the Add Product button, then you may not have the right permissions. In that case please contact Mr. Neofitos Vlotomas from Cellock.
Otherwise click that button and you will be led to a create product screen. I think you see what to do there.
AnonymousAugust 11, 2025 at 3:23 pm #1832Hi Robert,
as you can see, I don’t have the button on the top right. I’ll try contacting Neofitos Vlotomas.
ThanksAugust 13, 2025 at 10:43 am #1833Yes, I can see that it’s missing. You need to get registered as a vendor. Neofitos is your guy. 🙂
September 15, 2025 at 10:59 am #1862Hello Andrea,
I hope you were notified about our latest release. In this release you can integrate assets directly from Unity asset bundles! So, no more need to convert your assets into glb and then individually import them into a project. Instead you can have multiple objects in one asset bundle and all the objects will automatically appear in the World Builder asset list when you import a Unity asset bundle. The assets can be handled like any other asset which you imported individually. This also works with videos, images, and audio.
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