material textures of a 3D model

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  • April 25, 2025 at 11:25 am #1478

    I have a 3D model in 3d s max in which all the material textures are ok.

    When I import this model into World Builder, the model looks overexposed, and the textures are not distinguishable.

    Can I have some assistance on this?
    Thank you in advance

    April 25, 2025 at 3:26 pm #1481

    Did you export it in glb format? This is our “natural” format and will not be altered during import. Also, I get that sometimes too until I remember that the sunlight is very bright at the default setting, so the colors appear a bit washed out. You may want to play around with the sun settings (angle, color, and intensity) to get better results.

    April 28, 2025 at 9:11 am #1482

    Yes I exported my 3D model in glb format and I also “played” with the sun settings.

    https://drive.google.com/drive/folders/1CMt6BsOY8qDv4aoHhNH9Ig0OroiAJ17E?usp=sharing

    In this folder you can find the images of the screenshots from my World Builder project and the 3ds max project. You can easily see the difference.

    I also added glb files of my 3D model in case you have time to check it.

    Thank you in advance

    April 29, 2025 at 12:41 pm #1483

    Today we are preparing a release. I hope to check it tomorrow.

     

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