material textures of a 3D model
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Welcome to Portals United! / Forums / Troubleshooting / material textures of a 3D model
I have a 3D model in 3d s max in which all the material textures are ok.
When I import this model into World Builder, the model looks overexposed, and the textures are not distinguishable.
Can I have some assistance on this?
Thank you in advance
Did you export it in glb format? This is our “natural” format and will not be altered during import. Also, I get that sometimes too until I remember that the sunlight is very bright at the default setting, so the colors appear a bit washed out. You may want to play around with the sun settings (angle, color, and intensity) to get better results.
Yes I exported my 3D model in glb format and I also “played” with the sun settings.
https://drive.google.com/drive/folders/1CMt6BsOY8qDv4aoHhNH9Ig0OroiAJ17E?usp=sharing
In this folder you can find the images of the screenshots from my World Builder project and the 3ds max project. You can easily see the difference.
I also added glb files of my 3D model in case you have time to check it.
Thank you in advance