robert.malzan
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May 7, 2025 at 3:56 pm #1523
Yes, the “Hand” node gives you the hand position and direction. What Physics are you missing? You can assign gravity to an object if that’s what you are asking. The assign gravity, select the object in the Location Manager and select an object type of “grabbable object”. Then you get more options so you can select physics and gravity for the object. Physics means it can collide with other objects and gravity will let the object drop when it is not resting on a surface and not in your hand (grabbed).
May 6, 2025 at 9:55 am #1521Yes, but you can prevent the lagging if you divide your project up into groups (select a number of nodes and create a node called “Group” which will hide the nodes inside and automatically create connectors to the logic tree outside of the group).
We already optimized as much as we can, except for a LOD logic which we plan to integrate eventually. The LOD logic will reduce the drawing load in the way you described.
You wrote: “If they (connection lines) are, please consider turning them off while they are not in view” Consider this: Is a line out of view if their start and endpoint is out of view? The answer is no. ๐ If you think about it, the complexity is mind-boggeling…
May 6, 2025 at 9:48 am #1519We love this idea and will discuss it with cellock. But good things take time and great things take a lot of time.
May 6, 2025 at 9:46 am #1518Unfortunately not (yet). It’s on our ToDo List however. For now you can check using IsIdentical against all scene objects but that can quickly become tedious, I know. Patience… ๐
May 6, 2025 at 9:40 am #1513I had a look at the product but I also couldn’t find the corresponding link. The link should be a button with an internal reference like this:
hopper:https://xr4ed.cellock.com/product/b2bde9a0-1595-40f0-b260-5cdd006d1998/Greenhouse.vrmlThe hopper will automatically start when such a link is encountered and interpret/run the vrml file.
Maybe you can check with Neofitos (nvlotom@cellock.com) from cellock to find out where the button is located.
May 5, 2025 at 11:59 am #1508That really looks huge! There is no normal way to change the size of the avatar, so I am guessing that maybe you wrote some code or at least have some logic programming which is responsible for that effect…? Can you tell me more about the project or send me your project (in a zip file)?
Alternately, maybe the avatar isn’t so huge and the location is instead so tiny…?
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This reply was modified 6 months, 3 weeks ago by
robert.malzan.
April 30, 2025 at 3:43 pm #1498In general, questions regarding the shop should be directed to Neofitos Vlotomas (nvlotom@cellock.com) from Cellock. I also think it is only a matter of downloading your APK from the shop with instructions how to install it on your HMD.
April 25, 2025 at 3:26 pm #1481Did you export it in glb format? This is our “natural” format and will not be altered during import. Also, I get that sometimes too until I remember that the sunlight is very bright at the default setting, so the colors appear a bit washed out. You may want to play around with the sun settings (angle, color, and intensity) to get better results.
April 17, 2025 at 3:36 pm #1475Hi Nzc,
I wasn’t awareย that you were planning to create an android app. That complicates matters. I’m afraid I can’t help you there. I don’t know how the player app and the tool set are supposed to be installed on the phone. The media is some data on a server? I think you’ll have to discuss this with your mentor. Sorry about that.
April 16, 2025 at 12:01 pm #1471I’m afraid your text was lost by the forum frontend. Please send me your problem description (and Player.log) to robert.malzan@nuromedia.com
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