robert.malzan

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Viewing 15 posts - 61 through 75 (of 185 total)
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  • May 23, 2025 at 7:50 am #1608

    We only recently defined the naming conventions in the shop and so only the most recent file uploads such as the LightSwitch Demo are working. The only way I can think of how to save your Tuesday tests, is to send you a pre-release of the World Builder (which may have other bugs) if you send me an email to robert.malzan@nuromedia.com to request it (I don’t have your email address and you shouldn’t publish it here).

    May 22, 2025 at 10:26 am #1606

    I think the fastest way to get your product integrated is the option to treat it as an external app which the hopper can automatically download, install, and launch.

    To do this, you need to

    • create an executable installer (setup) file, for instance “inno setup” and
    • a vrml file
    • upload both the vrml and the exe file to the shop to publish it

    The vrml file might look like this,

    <?xml version=”1.0″ encoding=”iso-8859-1″?>
    <vrml>
    <rootDomain>http://vrweb.Harmony4ED.com</rootDomain&gt;
    <creatorInfo>
    <name>Wojciech</name>
    <legalNotice type=”Text”>
    Legal notice as text or link
    </legalNotice>
    <copyright>Harmony4ED 2025</copyright>
    </creatorInfo>

    <protocol name=”DOWNLOAD_AND_RUN”>
    <downloadUrl>%ROOT%/myinstaller.exe</downloadUrl>
    <executeRegistryEntry>HKEY_CLASSES_ROOT\\Harmony4EDAppName\\Shell\\Open\\Command</executeRegistryEntry>
    <autoStart>true</autoStart>
    </protocol>

    <protocol name=”META_INFO” optional=”true”>
    <name>Demo vrml for Wojciech</name>
    <description>This downloads and installs a program</description>
    </protocol>
    </vrml>

    May 22, 2025 at 10:08 am #1605

    yes, that really could use improvement. Noted

    May 22, 2025 at 10:05 am #1604

    I just checked. Currently, the themes are still internal (XR4ED and Default) but we intend to open this up eventually.

    May 22, 2025 at 9:47 am #1603

    Great work, Boris! 🙂 And btw, we improved drawing nodes dramatically on our side as well. Next release…

    May 22, 2025 at 9:42 am #1602

    You are right about the grab button and thumbstick controller. The other buttons are kept unused on purpose because we want to implement nodes/signals for them. Actually, a signal would be superior but we haven’t decided which way to go yet.

    May 22, 2025 at 9:38 am #1601

    Ooops! :-O Noted.

    May 22, 2025 at 9:35 am #1600

    I absolutely agree

    May 22, 2025 at 9:31 am #1599

    For Hand Tracking to work in a Unity build (and of course the Portal Hopper is a Unity build) you need to register as a developer at Oculus/Meta. We are using OpenXR with the hand tracking drivers. You can build your Unity project to test and verify that hand tracking is working in your build.

    json2

    May 22, 2025 at 9:14 am #1598

    When you say “appears to fly”, could the avatar be falling? This would be caused if the floor has holes in it. If that’s not the case, probably you should send me the project and I’ll check it out. I believe you already have my email address.

    May 22, 2025 at 9:11 am #1597

    As a matter of fact, we only recently finalized how the assets are addressed in the shop from the Hopper/vrml side. The next release will have incorporated all those changes. The next release is scheduled for next week (if all goes to plan)

    May 15, 2025 at 4:32 pm #1551

    Currently we only support WebRequests (REST API, based on TCP/IP), but you are free to add your own code to the World Builder. Are you sure this is what you want to do? May I know what your are planning to do? Because my guess is that you want to tell the Hopper to show a hand and grab things via exoskeleton control… am I right? This would have been a nice topic to discuss in our bi-weekly meetings.

    May 15, 2025 at 4:23 pm #1550

    You c an only change location when you actually published your work to a server somewhere. What I do to test this feature is I publish to http://localhost and copy the files to my XAMPP Http server to xampp/htdocs/.  Remember to actually start your XAMPP or MOMP server for this to work!

    In your change location node, use “external reference” and set the change location call to something like

    http://localhost/my_next_location.vrml

    (use the name of your next location).

    This should do the trick.

     

    May 15, 2025 at 4:17 pm #1549

    my pleasure 😉

    May 14, 2025 at 10:49 am #1545

    Internally all non-glb models are converted into glb models. If you replace a glb with another glb, the functionality should be the same.

    I’m not sure I understood you correctly. Maybe you could describe your workflow and what you’d like to happen.

Viewing 15 posts - 61 through 75 (of 185 total)