robert.malzan
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May 23, 2025 at 7:50 am #1608
We only recently defined the naming conventions in the shop and so only the most recent file uploads such as the LightSwitch Demo are working. The only way I can think of how to save your Tuesday tests, is to send you a pre-release of the World Builder (which may have other bugs) if you send me an email to robert.malzan@nuromedia.com to request it (I don’t have your email address and you shouldn’t publish it here).
May 22, 2025 at 10:26 am #1606I think the fastest way to get your product integrated is the option to treat it as an external app which the hopper can automatically download, install, and launch.
To do this, you need to
- create an executable installer (setup) file, for instance “inno setup” and
- a vrml file
- upload both the vrml and the exe file to the shop to publish it
The vrml file might look like this,
<?xml version=”1.0″ encoding=”iso-8859-1″?>
<vrml>
<rootDomain>http://vrweb.Harmony4ED.com</rootDomain>
<creatorInfo>
<name>Wojciech</name>
<legalNotice type=”Text”>
Legal notice as text or link
</legalNotice>
<copyright>Harmony4ED 2025</copyright>
</creatorInfo><protocol name=”DOWNLOAD_AND_RUN”>
<downloadUrl>%ROOT%/myinstaller.exe</downloadUrl>
<executeRegistryEntry>HKEY_CLASSES_ROOT\\Harmony4EDAppName\\Shell\\Open\\Command</executeRegistryEntry>
<autoStart>true</autoStart>
</protocol><protocol name=”META_INFO” optional=”true”>
<name>Demo vrml for Wojciech</name>
<description>This downloads and installs a program</description>
</protocol>
</vrml>May 22, 2025 at 10:05 am #1604I just checked. Currently, the themes are still internal (XR4ED and Default) but we intend to open this up eventually.
May 22, 2025 at 9:47 am #1603Great work, Boris! 🙂 And btw, we improved drawing nodes dramatically on our side as well. Next release…
May 22, 2025 at 9:42 am #1602You are right about the grab button and thumbstick controller. The other buttons are kept unused on purpose because we want to implement nodes/signals for them. Actually, a signal would be superior but we haven’t decided which way to go yet.
May 22, 2025 at 9:31 am #1599For Hand Tracking to work in a Unity build (and of course the Portal Hopper is a Unity build) you need to register as a developer at Oculus/Meta. We are using OpenXR with the hand tracking drivers. You can build your Unity project to test and verify that hand tracking is working in your build.
May 22, 2025 at 9:14 am #1598When you say “appears to fly”, could the avatar be falling? This would be caused if the floor has holes in it. If that’s not the case, probably you should send me the project and I’ll check it out. I believe you already have my email address.
May 22, 2025 at 9:11 am #1597As a matter of fact, we only recently finalized how the assets are addressed in the shop from the Hopper/vrml side. The next release will have incorporated all those changes. The next release is scheduled for next week (if all goes to plan)
May 15, 2025 at 4:32 pm #1551Currently we only support WebRequests (REST API, based on TCP/IP), but you are free to add your own code to the World Builder. Are you sure this is what you want to do? May I know what your are planning to do? Because my guess is that you want to tell the Hopper to show a hand and grab things via exoskeleton control… am I right? This would have been a nice topic to discuss in our bi-weekly meetings.
May 15, 2025 at 4:23 pm #1550You c an only change location when you actually published your work to a server somewhere. What I do to test this feature is I publish to http://localhost and copy the files to my XAMPP Http server to xampp/htdocs/. Remember to actually start your XAMPP or MOMP server for this to work!
In your change location node, use “external reference” and set the change location call to something like
http://localhost/my_next_location.vrml
(use the name of your next location).
This should do the trick.
May 14, 2025 at 10:49 am #1545Internally all non-glb models are converted into glb models. If you replace a glb with another glb, the functionality should be the same.
I’m not sure I understood you correctly. Maybe you could describe your workflow and what you’d like to happen.
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