robert.malzan

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Viewing 15 posts - 61 through 75 (of 103 total)
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  • March 14, 2025 at 4:44 pm #1321

    We are currently evaluating when we can build this into the system. No fixed date but we definitely want to support hands.

    March 14, 2025 at 4:16 pm #1320

    World Builder
    Please locate the Player.log file of the World Builder (C:\Users\\AppData\LocalLow\Nuro\World Builder\Player.log) and post it here.

    Ctrl-Z doesn’t work. Unfortunately a known bug.

    Portal Hopper

    If there is a hole in the ground, the Avatar will fall and respawn at the last point it could ‘stand’. The defekt is in the floor, not the Hopper.

    If something only appears at a certain angle, it usually means the object is too close to another object, so the renderer cannot distinguish which object is covered by which other object because in the depth buffer (Z-Buffer) they are at the same distance. So it may appear only at a certain angle.

    March 14, 2025 at 3:42 pm #1319

    Probably you installed the World Builder (WB) into the Program Files (X86) folder. Currently the WB does not run in that protected environment. I suggest you uninstall the WB and reinstall it into an unprotected folder such as “c:/Nuro/World Builder”

    Please give us feedback if this solved your problem.

    February 26, 2025 at 6:13 pm #838

    There is an AR App Wizard for this scenario. Select “New Project” at the startup of the World Builder. Then select the AR Project Template and click “Create”. Be sure to have your project path set to the place where your build is located.

    In the next window you can drag & drop the build from the left area to the right to add it to your upload. Fill out the Info for the shop at the top and click “Create/Update” to create or update your product in the XR4ED shop.

     

    February 26, 2025 at 2:04 pm #836

    This will probably be the final version (0.2.1):

    The “Result” output of the Parse JSON Value node can be any number of value types. The type is determined by the input type of the node it is connected to. By connecting the Result to a node with an (x,y,z) type of input, the Result is converted to this type and comes out as (1.43,0,1). If you were to directly connect the Result to the Debug node, the Result would produce a text

    [
        1.43343797,
        3.11937953e-07,
        0.999999523
    ]

    because the Debug input type is text. In this demo the Parse JSON nodes are connected to identity operations (+0 or *1) to force the Result to be of the required (x,y,z) type, but in practice you will probably connect the Result output to something that works with the correct type which you want to operate with and thus needs no forced conversion.

     

    February 26, 2025 at 1:45 pm #835

    We heard about this problem that the templates won’t show, but that was related to the “Empty” folder not being present. What you could do is post your log file after starting up the World Builder and after calling “New Project”.

    The Player.log file is located in this folder:

    C:\Users\<YOUR NAME>\AppData\LocalLow\Nuro\World Builder

     

    February 26, 2025 at 1:36 pm #834

    I’m not sure what happened there. The file(s) that the World Builder is looking for is located in this folder

    C:\Nuro\World Builder\World Builder_Data\StreamingAssets\Templates

    (The path may be different on your system, but anything below “World Builder” is always the same)

    There should be a folder called “Empty” in there. If it’s not, you could search for it. If you can’t find it anywhere, try completely uninstalling the World Builder installation (including manually deleting anything that is still in that folder). And then reinstalling the WB.

    If that still  doesn’t work, try installing the previous version, locate the “Empty” folder and copy it somewhere safe. Then uninstall that older version (including manually deleting anything that is still in that folder to be safe), reinstall the new version and copy the “Empty” folder to the above-mentioned “Templates” folder.

    I am sorry for the inconvenience. We hope to find out what’s going wrong there soon.

    February 25, 2025 at 1:02 pm #831

    Too late, it’s already done 😉

    February 25, 2025 at 12:47 pm #830

    Does your WorldBuilder folder contain this path?

    C:\Nuro\World Builder\World Builder_Data\StreamingAssets\Templates\Empty

    (if that’s where you installed it)

    “Empty” is the standard Template to create a new project. It should contain a “Project” folder and “Descripton.txt” as well as “Template_Banner.png”.

    If this is not the case, you may want to first uninstall the WB and then run the installer again.

     

    February 25, 2025 at 9:28 am #824

    We now published 2 plugin examples which you can download. A third example is planned to come out soon which covers extending the location UI. The example plugin code is here.

    February 25, 2025 at 9:23 am #823

    Can you confirm that this issue has gone away with the last release (0.2.0)? I also still recommend to install the World Builder in an ‘unsafe’ location such as “d:/Nuro/World Builder” instead of “C:/Program Files (x86)/Nuro/World Builder”.

     

    February 25, 2025 at 9:15 am #822

    I see that what you are trying to do is very common. So I expanded the Parse JSON Node to make life easier for you.

    Final solution to parsing Vectors in a JSON file

    I suppose, this is more to your liking? 😉

    The outputs return “”, 0.0, (0.0,0.0), etc. if the JSON is not structured in the expected way.

    Next release…

    February 24, 2025 at 3:28 pm #819

    OK, what you need to do is this:

    JSON Parse example

    Notice that the predictions have a ‘.’ (period) in front and you can only select one value at a time.

    However, the Merge Node currently does not support strings as inputs (only floats). This will be fixed in the next update. Sorry! But the next update (0.2.1) is not far away…

    February 19, 2025 at 12:58 pm #763

    I fully agree! But the outputs must be a single boolean output named “result” (not flow outputs like in your example) to match our logic.

    February 19, 2025 at 12:58 pm #762

    Currently our paradigm is that we want users to fully immerse into the scene. This means, we don’t support manipulation through laser pointers on purpose. This may change if we get a lot of feedback asking for this feature.

Viewing 15 posts - 61 through 75 (of 103 total)