Question about VR option
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robert.malzan.
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We finally managed to test our application in VR mode (before we had technical issues on our side). The experience looks too heavy and not smooth at all. Are there tricks to be applied? Moreover, to press buttons, we need to touch them. Is there a way to use the control raycast?
May 13, 2025 at 7:17 am #1540The ‘heavy’ feeling should go away after a short while because the system still does some stuff in the background in the first minute. Anyway, that’s been my experience. If you want to touch objects, you can set up a trigger zone around the object which you can then respond to in the Logic Editor (node editor). You could also make a button from your object since buttons can have any shape.
There is a raycast node in your repertoire which may be used to do raycasts to, for instance, select an object by looking at it. In our next release, the raycast node will also get a position/direction input, so the raycast can originate from any arbitrary point instead of only the camera.
May 14, 2025 at 10:46 am #1544The standard button size is maybe a bit too large. So it looks huge when you come closer. You could rescale it or use a button of your own. And, like I said, you could use any object and trigger it when you just touch it. As a reminder: a trigger zone can automatically take on the shape of the object.
Of course, the gaze node is another option. Store the gazed-upon value into a trigger variable. Combine it with a delay node. Check again after the delay if you are still looking at the same object as stored in the trigger variable, and if yes, trigger it.
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