Problem with using hopper-developer-sdk in Unity for the XR4ED pilot
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Welcome to Portals United! / Forums / Troubleshooting / Problem with using hopper-developer-sdk in Unity for the XR4ED pilot
Dear XR4ED team,
We have reviewed the provided resources, including the latest versions of World Builder and Portal Hopper, as well as the toolkits on GitHub.
Given the problems we faced in working with the Builder (which you are well aware of), most of our efforts have focused on building in Unity, hoping a migration path would soon be available. A hopper-developer-sdk has been recently made available on GitHub. However, we could not find detailed documentation or examples explaining how to properly integrate and use this SDK within a Unity project.
Could you kindly provide us with more specific guidance or documentation on:
How to integrate and use the hopper-developer-sdk inside Unity?
Whether it is possible to implement our pilot entirely within Unity and have it fully supported by the XR4ED platform (e.g., compatibility with the Portal Hopper)?
Additionally, if there are example projects or sample scenes we could use as reference, this would be extremely helpful.
Thank you in advance for your support!
Please bring this topic to our meeting next Wednesday. We can stay longer at the end of the meeting and discuss the details. The SDKs on github have unfortunately not been updated for logistical reasons (access rights), but I can provide you with zip files which you can download. I don’t want to post the links here because they will become invalid soon. However, you may not actually need to download them depending on what you want to do exactly. But let’s discuss that next Wednesday.
The short answer is yes, you can create your entire project in the Unity editor and later adapt it to run in the Portal Hopper.