Launch a Unity application through Marketplace/Portal Hopper

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  • October 8, 2025 at 12:33 pm #1890

    We plan on following the instructions that are presented here to launch an external app to the portal hopper: https://www.portalsunited.com/docs/how-to-launch-an-external-app-from-portal-hopper/

    In order for the app to be recognizable and published by the portal hopper what are the steps needed to be done in the registry? Also it is mandatory that we put in the server? Can it ran from the marketplace?

    Thank you in advance!

    October 13, 2025 at 3:18 pm #1911

    Guys, why weren’t you at the bi-weekly meeting last week? I did a full description of the process there. What I recommend you do is to keep your special project on your server entirely and create a small mini-project in the World Builder from which you launch your installer vrml-file.

    • In the mini WB project, you have just an image which is a snapshot from your app and maybe a text like “Please Enter here”.ice
    • Surround the image with a trigger box. Activate the trigger for “body enters trigger box”
    • In the Logic Editor, drag the trigger in as a callback node and attach it to a Change Location node. Set that node to change to an external location and enter the HTML-Link to your installer-vrml file

    Use the publishing mechanism of the World Builder to publish this in the Shop. Make sure the link to your installation vrml-file is stable.

    That’s it. 🙂

    Of course you can also double-click on the vrml-file you downloaded from the shop to automatically launch the Hopper who in turn will automatically run your installer/launch-vrml as soon as the avatar enters the trigger zone. Hope this helps.

     

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